Day 1: Camp Nanowrimo 2015

I am utilizing Camp Nanowrimo2015 to edit my WIP Novel, Future Grim: Origins.

My goal is 70k words and currently I’ve got 58,000. It means I need to write 400 a day in April to hit the mark. The first problem I’ve stumbled at is that editing severely reduces word count. I’m currently down 100 words already and I’ve only been working for a couple of hours.

Though a deadline has definitely helped as it has given me a goal. This is the most dedicated I’ve been in weeks.

On the art side, I created a few character icons and collected them into a tasty poster thing. The Kennerman and Volan cast are present. They are created by digitally altering photographs in photoshop. I can’t draw this good yet.

 

 

CharactersWallaper

 

My mate is also attempting to write in April and we’ve created a Camp cabin. It appears it is mostly filled with ertoic fiction writers. Not what I was expecting but I’m sure it will be a laugh.

Laters,

Kyle.

 

Francis Kennerman – The Glory Years

FutureGrimInfo

 

A quick update with a drawing of Francis Kennerman. One of the main characters from my book.

Young Francis

 

I was trying to capture his arrogance and thoughtfulness. I might put a bit more time into this in the future, but I quite like it as it is.

Till next time,

KL Carter

The Ratter Logo

FutureGrimInfo

Ratter is the fifth highest corporation and a very secretive bunch of people.

(I did a previous Logo Exploration that you can find here. However it was back when I was persistent in the idea of including the whole name in the logo, which didn’t really work in hindsight).

You can't call them spineless!

This is the Ratter Logo. Following on with the same style as the rest. However this logo varies in shape, being a tad bigger than the others.

The subject of the Ratter logo is a spine. They are seen as those who put in a backbreaking amount of work. The Ratter are also prone to sticking to their values and holding on until the bitter end. You can expect the Ratter to be quiet and reserved, saving their strength for a fight worth extruding effort. Don’t however confuse them for being lazy, as they will cut you without a second thought.

I like parts of this one and dislike other bits. However it does have a certain feel to it that I’m quite pleased with.

_______________________________________________________________

On writing news, I’ve took a day off today and made a structurally unsound Lego castle. Ah, the simple joys in life.

_____________________________________________

The Ratter Logo is also part of the cover design. It ended up looking a bit spooky and mysterious, which pleases me.

May the cold keep you warm,

KL Carter

The Franklin Logo

FutureGrimInfo

Franklin is the fourth highest corporation. They were the original trendsetters but they have lost touch over the last century.

(I did a previous Logo Exploration that you can find here. However it was back when I was persistent in the idea of including the whole name in the logo, which didn’t really work in hindsight).

Brains!

The Franklin Logo is a bit more complicated, but I’ve still tried to keep the overall design quite simple.

The subject this time is quite obvious. Franklin has always been at the forefront of technological advances.The shape is also reminiscence of a badge because of Franklin’s tendency to ‘police’ the areas without proper control measures.

I still like this one, but it’s my least favourite out of the five. I could never get it looking ‘perfect’.

_______________________________________________________________

Writing wise, I’ve done a chapter review with a friend. I’ve also been helping him with his story, being sort of a personal trainer for writing. It sounds silly but I feel it could be an avenue of business I could get into, as I’m good at it.

_______________________________________________________________

The Franklin Logo is also part of the cover design. Tomorrows Logo will be Ratter’s.

Keep safe,

KL Carter

The Volan Logo

FutureGrimInfo

Volan is the third highest corporation and the rival of Kennerman.

(I did a previous Logo Exploration that you can find here. However it was back when I was persistent in the idea of including the whole name in the logo, which didn’t really work in hindsight).

It will stare you into submission.

This is the Volan logo. It follows the design principles of the Kennerman Logo. Simple style, sharp lines and only a few focus points.

The subject of the logo is a more subtle addition. Volan’s chosen human asset is vision, whether that means vision of a better future or the ability to learn from their past mistakes. The ovals shyly represent the Volan’s ever vigilant eye.

This is one of my favourites from the ones I’ve made. It captures the company perfectly and really fits with the characters.

_______________________________________________________________

On writing news, I’ve just finished Ch9. I had a dry spot for a few weeks were I was feeling a bit out of sorts. Now I’m back in action putting out 900 words per day.

Bregan Mencarini is still hard at work on the music that will accompany the book. He has nearly finished track three. Yesterday I was speaking on Skype and he told me that “Track 2 is one of the best I’ve done in a while”. Speaking as someone who has heard Track 2, it really is very good and lives up to the hype. He has managed to mix eighties synths with more modern variants to give it a unique sound. It not only fits with the book, it brings the world to another level.

_______________________________________________________________

The Volan Logo is also part of the cover design. The Volan colour features (as do the other corperations). It not only gives the cover an interesting style, it tells you something about the book. Which in my opinion, is very important. Tomorrows logo will be for a corporation called Franklin.

Just so,

KL Carter

The Kennerman Logo

FutureGrimInfo

Kennerman is the number two corporation and the focus of the book.

(I did a previous Logo Exploration that you can find here. However it was back when I was persistent in the idea of including the whole name in the logo, which didn’t really work in hindsight).

Kennerman Logo

Above is the Kennerman logo. When creating it, I was initially inspired by crests of lords and monarchy. I decided to take a cleaner approach and distilled the design to basic shapes, simple colours and to only add a small amount of detail.

The subject of the logo was a difficult decision. In the beginning I ruled out animals because of their lack of relevance in space. For a week (after a walk through the woods) I ran with the idea of trees and leaves representing the corporations. This was problematic because I found they were too impersonal.

Thankfully that chain of thought lead me towards using the human anatomy as the basis for the designs. What better way of making a corporation seem like a human than giving it body parts like some sort of Frankenstein creation.

Obviously the hand is chosen to symbolise the Kennerman corp. Some would say Kennerman don’t mind ‘getting their hands dirty’ and ‘actions speak louder than words’. This is why the hand makes a great image to sum up how the Kennerman corp deals with day to day problems.

The Kennerman Logo is a centre piece of the cover design. The other corporations feature as well, I will delve into their logos in the next few days.

Have a good life,

KL Carter

Character Art – Francis Kennerman

Pointy features for a disturbing creature.

Francis Kennerman

I’ve finally decided on a style for the concept art. As you can see above I’ve taken inspiration from minimalist and Plakatstil. However I’ve added my own twist by giving the features of the face oversized proportions, giving it a cartoonish vibe. I feel it captures the world of Future Grim.

Also debuting in this picture is a work in progress of the Kennerman logo, currently four dots (like on a die) but with two being slightly larger. For me this represents the four corners of the universe working together, great or small, to solve a problem.

Doing artwork of the characters really helps me bring them to life in my mind. It also allows me to experiment visually with costumes and facial designs. When I come to describing the character in writing I’m hoping that I’ll have a good grasp on what they look like. I will definitely be doing more characters in this style.

I’ve got an example of some of the music that will be showing soon, just waiting for a bit of a write up from Bregan about the techniques he is using to create an interesting sound to go along with my world.

You can find Bregan’s work here, this track is a personal favourite of mine.

Good luck out there.